A downloadable game for Windows

Latest update:
Fixed enemies spawning to be further away from the player and not right on top.  Think I fixed drone enemies facing/aiming and firing in the appropriate direction
Fixed bug w/ named enemies dialogue not appearing at all.
Coming soon: Save / Load!

Launch  your Hyper Frame to liberate the sector from the iron grasp of the emperor! But beware: You aren't the only ace mecha pilot in this fight. The emperor's top pilots are holding the conquered zones, and they take their jobs personally.

Some of the pilots you encounter will become your rivals, pursuing you across the sector as you pursue its liberation from the emperor. And just as you will grow more powerful from the resources you liberate, so too will your rivals grow more powerful, with their development driven by their individual personalities.

In the end, the fate of the sector will be decided between you and your deepest rival! It will be a clash of wills...and of mecha!

Game made as part of MechJam III: https://itch.io/jam/mechjam3

How to Play:

Rivals in the Sky takes place in two main sections: The sector map and the combat zones. The map is where you plot your moves, and the zones are where you fight to liberate the sector.

The map is a hex grid. At the start of the game, you begin on the only liberated (green) tile among a sea of conquered (red) tiles. Each conquered tile shows an icon representing the stat boost you'll gain if you liberate that zone. You can move freely within the liberated tiles, but you cannot move through a conquered tile.

Liberate enough zones, and one of the hexes will turn black, with a bloody red X replacing the buff icon. It is here that you will have your fated duel with your ultimate rival! This battle decides the fate of the sector, and it alone is fought to the death, so be prepared!

In each zone, you will pilot your mech to defeat the emperor's forces. Destroy the AI drones and defeat the mech pilots you encounter to liberate the zone. But remember, some of the mech pilots you encounter, win or lose, are going to come back for more!

Once you've developed a rivalry, there's a chance that one of your rivals will intervene at the end of a combat encounter. You'll need to defeat them too, if you want to liberate the zone.

The rivals aren't the only ones watching your progress. As you liberate more zones, each zone you dive into will be more heavily defended than the last. Liberate your sector, collect buffs, trust in your mech, and defeat the emperor's forces!

Controls:

Map Controls

Use left and right on the dpad, A and D or the left and right arrow keys to aim your movement on the hex grid. You can move freely in liberated spaces, but cannot move through a conquered tile. Press up on the dpad, W, or the up arrow key to move in the direction you've selected. Press Start or Enter on conquered tile to attempt to liberate it.

Combat Controls

KB & Mouse / Gamepad

WASD/Left Stick - Movement

LMB/Right Trigger: Fire beam rifle

Aim with the Mouse/Right stick

RMB/Left Trigger: Focused aim

Space Bar/Right shoulder button: Melee

F/Left Shoulder Button: Use Subweapon

Mouse Wheel/ X & B (gamepad): Change subweapon

StatusPrototype
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorsOnsensoft, CassidyL, JYoungman
GenreAction
Tags2D, Hex Based, Mechs, Robots, Roguelite, Singleplayer

Download

Download
RivalsIntheSkies.zip 11 MB

Install instructions

Extract the zip and run from the folder! Supports mb& kb controls or a xInput gamepad.

Comments

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do u plan in making a remake of this but like, with more stuff and better "graphics"?

(+1)

Thinking about it now that I have some more time in my life. What kinds of things would you like to see?


I might try experimenting with a more 3d combat system like Zone of the Enders, but that might have to be for a sequel or something.

maybe u could add a better menu, combat wise and maybe even like ground battles? O.O would be cool to see maybe invading spaceships etc

this gotta be one of my fav games on itchy io

(+1)

Thanks. Trying to find time to fix some bugs soon and finish putting in Save/Load

nice

robo war